DEAD NORTH

DEAD NORTH

Hardcore co-op survival in the cold north, after the collapse. Start with nothing. Get through the winter.

PC · Steam · 1–4 players · Early Access planned

A village at night seen from above: people stand round a campfire, windows glow in the dark houses.

What it is

A hard place, and you are not the centre of it.

Dead North is a hardcore survival game for one to four players. Play it with friends, or alone: it is built to be just as good solo.

It is set in the north after the collapse: spruce forest, bog and lakes, small farms and villages, and the strongholds of whoever held on. The world runs whether you are there or not. Factions raid each other, places fall and are resettled, and the news reaches you the old way, by word of mouth, days late.

Every wound matters and every bullet counts. A broken leg slows you for weeks, a bleed has to be stopped now, and the cold does not care how well armed you are. You start with the clothes you stand in. Everything else you find, make, trade for, or take.

In the game

What surviving looks like

A farmyard under moonlight, a lone figure crossing the grass between dark houses.

The night is cover

After dark you see as far as your light reaches, and so does everyone else. Leave the torch off, keep to the treeline, and listen. A lit window means someone is home.

A survivor at the edge of a golden field with four deer grazing nearby.

Hunt for what you eat

Deer, elk, hare and grouse keep to their own ground, and wolves keep to theirs. Game spooks at noise and scent. Butcher what you bring down, cook it, and carry the rest.

One survivor drags another, wounded and bleeding, across a village green.

Wounds, and the people who patch them

Injuries land on the body part they hit: a fracture, a bleed, an infection that turns days later. In co-op a downed friend is not dead yet. Drag them out of the open, bandage them, splint the leg, share your water.

A settlement in daytime: people gathered in an open yard between houses.

A world that goes on without you

Villagers work their fields, factions patrol and trade and raid. A village you passed last week may be empty when you return, or held by someone else. What you hear on the road might even be true.

A handwritten list of recipes: rags, bandage, splint, torch, lockpicks, snare, sticks, club.

Make it from what you find

Tear old clothes into rags, rags into bandages. Sticks and cloth make a splint, wire makes a snare. Nothing comes from a shop window; it comes from the last house you searched.

Made by players

Dead North is made by a small team of long-time DayZ and Project Zomboid players: the kind of game we kept wishing someone would make. It is early. The art you see here is work in progress and will change; the hard edges of the game will not.

— the Dead North team